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Will this make ACID-ready loops?

 
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Acesys



Joined: 24 Aug 2010
Posts: 15

PostPosted: Tue Aug 24, 2010 11:24 pm    Post subject: Will this make ACID-ready loops? Reply with quote

Greets, my first post - wow is this fantastic Okayyyyyy
I'm reading the fine manual, learning a lot.

My question or two is about making loops with the grid divisions to be ACID-ready (and actually, I'll be using the loops in Reaper, which I kind of wish you guys [and the Reaper guys] would consider making this editor a part of because Reaper has none).

The two questions are:

1. Will Wavosaur export ACID-ready loops with the little hitpoints (if that's what they're called) built in? I was able to make a loop, but out of that one bar, I don't think beats 2 and 3 were "acidized" properly.

2. Do we need to make very quick fades at the edges of the loops so they don't click? Again, i remember something like that about ACID where it's automatically done (in that app).

Thank you very much Cool
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xpander



Joined: 23 Mar 2008
Posts: 50

PostPosted: Wed Sep 08, 2010 11:26 pm    Post subject: Reply with quote

Hi.

1. As far as I know, only Acid itself and Sound Forge will create ACIDized loops. They add metadata into the audio file, including tempo, markers etc. This metadata will then tell to any app which understands it, how to handle the audio.

The markers in Wavosaur are also metadata printed into the audio files. They are not in the same format as acid stuff, but are readable in Reaper too.
http://www.wavosaur.com/forum/wavosaur-markers-in-other-apps-or-plugs-t555.html

There are many ways to handle loops within Reaper, you might want to take closer look at them...for example dynamic splitting.


2. Adding fades will usually help, but its better to first try finding the least clicking loop points, and then fade out the rest if needed. Making the loop points to match might well mean adjusting both start and the end into both directions, till the right spot is found. Visually, its not always a simple zero crossing either.

You do know that Reaper can open Wavosaur as an external editor, if you so wish? Then you can simply click on the item and it opens automatically in Wavosaur. I quess this is about as close as you can get, integrating external editing features into Reaper. Differences in engines and editing behaviour wouldn't allow total integration, and there are plenty enough people not wanting that even if it could be possible. I understand both view points, but rather keep them separate as well.
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Acesys



Joined: 24 Aug 2010
Posts: 15

PostPosted: Tue Sep 14, 2010 2:48 am    Post subject: Reply with quote

Great to know, I really appreciate your answer xpander Cool
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