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Using VOPM in Wavosaur

 
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blase6



Joined: 18 Oct 2014
Posts: 2

PostPosted: Sat Oct 18, 2014 9:59 pm    Post subject: Using VOPM in Wavosaur Reply with quote

Hello,
I am attempting to use a VST plugin in Wavosaur, called VOPM, which emulates the YM2612 soundchip used in certain computers and video game consoles, most notably the Sega Genesis. The official website for it is http://www.geocities.jp/sam_kb/VOPM/

This plugin is 32bit (I guess) so it has only loaded up in 32bit Wavosaur.

Basically, the plugin is supposed to allow you to set parameters for an FM instrument patch, and it should also be able to load presets. However, when I tried to apply an effect to an audio track with this, I only got silence.
I am very new to using Wavosaur and I have never used a VST plugin before. I only want to use VOPM in Wavosaur to test out instrument patches for me to use in another program.
Am I doing something wrong, or does Wavosaur not support this kind of plugin?
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Rex
Site Admin


Joined: 05 Oct 2006
Posts: 796

PostPosted: Sun Oct 19, 2014 10:27 am    Post subject: Reply with quote

Hello,

We only support VST effects, not VSTi.

VOPM needs a MIDI input to produce sound.
We have not added this feature as it's not useful for an audio editor

you could use something like "cantabile 1.2"

it's freeware and can host VSTi + send MIDI note (even from the UI with a virtual keyboard)

or minihost by Tobybear
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blase6



Joined: 18 Oct 2014
Posts: 2

PostPosted: Sun Oct 19, 2014 4:16 pm    Post subject: Reply with quote

Ok, thanks!
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